
My name is Jules Gilli, independent developer… well, technically. In practice, I write code when life loosens the leash for two hours, when my coffee has been cold for 40 minutes, and when my motivation hasn’t rage-quit the session.
I dabble in everything: mini-games that will never see daylight, wobbly prototypes, ideas that should’ve stayed in the drawer, basically anything that crosses my mind before turning into a semi-functional bug. I mostly work solo, sometimes with Unity, sometimes against Unity, and often while wondering why I launched Unity in the first place.
If you want to follow my questionable experiments, my mistakes that are at least educational, my successes that look more like trajectory accidents, and the rare projects that survive more than three days… you’re in the right place. I move forward with no pressure, no grand plan, and I share everything that’s worth showing, or at least everything that made me laugh instead of cry.